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全面开启空调容易

民生舆情  2021-05-18 03:17 字号: 大 中 小

下次就会更愿意再同你们共事。((转自游戏邦))How to outsource art worksby Junxue LiThe following blog was, unless otherwise noted, independently written by a member of Gamasutra’s game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent nt to write your own blog post on Gamasutra? It’s easy! Click here to get started. Your post could be featured on Gamasutra’s home page, right alongside our award-winning articles and news ny clients and friends often ask me, “we have never outsourced art work before, how should we start?” “What things should I prepare for you(the outsource team)? ”Here I can share some ideas, hope that would be useful.I think for a game developer to outsource art works, he can follow the steps:1.?????? Sort out and make a full list of assets which should be done by the outsource team,. For example, you may decide to outsource all or part of the background images, the animations, UI; And the background images are roughly done in two steps, line art and coloring, you may decide to let the in-house team do the line art, and outsource team do the coloring.2.?????? Find reference pictures as style/quality guide. Look for pictures of in-game quality, to show the outsource team the art style and quality you need for your game. The reference pictures could be already done pictures in your game, and could be screenshots of other games.3.?????? Assign technical specifications. For example, if you outsource background images, or UI, you should tell the outsource team the image resolution you need them to delivery. Because the image size affects the labor amount and price.4.?????? Write down descriptions for each piece of asserts. For example, for a background image, or a UI button. Write what you want, and your ideas.5.?????? Get a quote. After giving the above #1~4 to the outsource team, you can ask them for a quote. Then you can make a bargain with them. This step is important. Please don’t assign a test, before you get the quote. Chances are the team can deliver nice pictures, but you can’t afford them.6.?????? Assign a test. After you get a satisfactory quote from the team, you can assign a piece of art of work as a test. It’s best to be a part of your incoming game, it’s the most relevant content for test. During the test, you can watch the team, to see their way of processing things, working speed and above all, the art quality.7.?????? Proceed to the formal commission. Then if you feel the team is competent for your project, you can sign contract with them and enter formal commission d during the production phase, there are two concerns I want to add:1.?????? Whether to give some info of the storyline and game play: No doubt these info would help the art contractors to do things better. Sometimes due to commercial secret concern or other reasons, you would not like to give. Nonetheless, make sure the description and reference for each art piece are clear, that the contractor be able to deliver precisely what you want.2.?????? When the game is released, share the news with the art contractors. This would give them sense of engagement, and achievement. Next time they will be willing to work with you.( gamasutra) 文章导航Previous Previous post: 手游和主机游戏研发应互相学习什么?下一条 Next post: 张柏芝、谢霆锋和王菲 TCL全面开启“空调+”,迈入崭新智能时代

TCL全面开启“空调+”,迈入崭新智能时代,民关注度:4280 民普遍认知程度:32%

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